Scenery and lighting module:
definition of the virtual model of a real theater stage and the creation and modification of scenic objects and lights in a “virtual” representation of the real stage.
avatar creation and customisation module:
creation or customisation of virtual characters corresponding to the real actors of the play. The avatars will be fully compliant with the recently developed H-anim standard, which allows the definition of body parts to create animations.
Body motion capture (mocap) module:
in order to capture the body motion of actors or dancers, specific motion tracking hardware will be used (e.g. the Ascension MotionStar Tracker).
Costume design/customisation module:
creation and modelling of e-garments from scratch or by digitisation (using 3D scanner) of real costumes. The resulting e-garments should be able to be customized, modified, to fit on avatars and to produce realistic animations, using advanced cloth modeling and.collision detection techniques (fast bounding-box hierarchies algorithm, including self-collision effects).
Script design module:
responsible for the definition, editing, and storage of the script of the act, i.e. avatar animations, sound effects, light effects.
supporting the visualization of the information provided by all other VR@THEATER modules (scenery, avatars “wearing” costumes, animations). In addition, the presentations generated using the authoring and simulation platform will be exported to common image formats, AVI and VRML files so that they can be easily integrated in an Internet portal.
Intelligent agent user interface module:
providing to the resulting applications an “intelligent agent” interface, which is an “intelligent” avatar that is able to guide the user, present the features of the system, answer to his questions, etc.