image gallery  
fig.1: geometry experiment

  VRMath application


  Platform architecture  
 
Experiment 1: Fluid Dynamics
This experiment will heavily utilise mechatronic systems and will utilise a specifically developed authoring tool based on the concept of hyperbonds.

Experiment 2: Geometry
A haptics based personal interaction panel will be developed, and used in Laboratory teaching for improving spatial skills, utilising augmented reality.

Experiment 3: Arts & Humanities
This experiment will energise mobile eLearning techniques for laboratory teaching environmental awareness, and implementing educational walks, visits and seminars. It will be based on a mobile Content Presentation Module developed in the project.

 

  Outcomes  
 

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  Consortium  
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LAB@FUTURE will experiment Social Constructivism, in combination and dialogue with activity theory, focussing on expansive learning, within a mixed and augmented realities set-up, enabling mobile eLearning. Experiments will involve laboratory teaching for the disciplines of Science (Fluid Dynamics), Mathematics (Geometry: developing spatial skills), and Arts & Humanities (Environmental awareness, Educational walks, visits and seminars). LAB@FUTURE will use real and virtualised objects for educational purposes. These objects will be interfaced, using mechatronic systems, mobile technologies and 3D multi user environments. There will be real objects that the teacher or student will be able to interact with, using special interface devices, in order to specify or carry out an experiment.

Emerging Mixed and Augmented Reality (M&AR) technologies allow for the flexible presence of human and real life phenomena (eg. mechatronics) in the digital transactions. There is a clear opportunity to investigate how this presence may be tailored to the necessary adaptability to societal changes and generated knowledge updates in an educational systems reform. The proposed work will define a universal mixed and augmented reality platform, addressing Social Constructivism and expansive learning. Through embedding real life situations and phenomena in the school micro-society, using mechatronic systems, augmented reality interfaces, shared distributed virtual environments, and mobile eLearning, LAB@FUTURE aims at proactively anticipating for Ambient Intelligence.The work will be evaluated from very experienced professionals.